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Post by william on Apr 19, 2015 4:48:06 GMT -8
Here is a little area not for ideas but just for simple fix and repair. If you find something that is just not right or questionable please make a post here! Thank you very much.
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Wolfen
Guild Master
It Is What It Is And Thats All It Will Ever Be
Posts: 84
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Post by Wolfen on May 26, 2015 16:54:59 GMT -8
would be nice if peacemaking lasted long enuff to be useful ,, a lot of the stats on wepons and armor are useless such as hit increase I usaly don't hit anything about 65% of the time (have counted up to 12 misses on some mobs before finaly hitting it) discord and a few other things now fail more often than not :"(:*( a lot of the spells are kinda reduntant (probly not rite word ) 45 seconds is not very long for a spell to last the liost goes on but this is just a few and if Im on shard I will test anything that needs testing just let me know
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Junia
Infant Crusader
Posts: 17
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Post by Junia on Oct 8, 2015 4:46:50 GMT -8
A few things I've found.. or misunderstood Plants (the kind you grow in a pot) have error text when first planted (see my roof) Some fish have error text for names Merlin quest makes me crash Some quests (vampire for one) will tell me I didn't kill the mob I need to cut up. You already know about runics and cook items. And not really broken but it'd be nice to see a mystats type Gump for mercs. Thanks for your hard work William!
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Post by william on Oct 20, 2015 23:57:02 GMT -8
Firs I want to say thanks you for taking the time to post!
The plants you grow in pots got a little bugged out when I did the Halloween updates, The Halloween updates also made a few other things a bit wacky but they are for the most part fixed now. I can sure fix the text for the plants probably here in a few mins. And for some reason when you have to kill someone and get something from that dead someone you have to get the kill shot for it to count for the quest. The new Dark Crusaders server has a more advanced xmlquest system so I will probably work for you killing / pets killing / probably even party killing. The new Dark Crusaders will be far more advanced the way the systems work. Sorry It doesn't all get fixed up faster but honestly it is a lot of work trying to update a runuo 2.0 server to a runuo 2.2 svn final public release with a few of my own special touches to it. That is why I started work on converting the scripts that make DC what it is to be compatible with my personal copy of runuo 2.2SVN. It will be way faster converting all the custom stuff than it would be for me to continue to get the current server the rest of the way up to date. Nothing will be lost so nobody please worry about that. Well maybe I am wrong on the new version of DC I put the updated version of the master looter and storage system. master looter backpacks everyone has will be compatible but storage keys might not be however the new item storage system is a lot user friendly and would for sure be worth the change. and there would be notice or just plain replacement of any items lost on storage keys. I have almost every release of Dark Crusaders I put out and many saves to go with them so I will always be able to go back and see what is what.
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Post by william on Oct 21, 2015 0:08:58 GMT -8
would be nice if peacemaking lasted long enuff to be useful ,, a lot of the stats on wepons and armor are useless such as hit increase I usaly don't hit anything about 65% of the time (have counted up to 12 misses on some mobs before finaly hitting it) discord and a few other things now fail more often than not :"(:*( a lot of the spells are kinda reduntant (probly not rite word ) 45 seconds is not very long for a spell to last the liost goes on but this is just a few and if Im on shard I will test anything that needs testing just let me know Ya I have been trying to take care of all this stuff but I have been going though the updates for the server in the same order the runuo developers did. and while doing that I am always having to battle the crazy things that me and my friend did to Dark Crusaders to make it more user friendly and all the things I have done adding new systems, editing the server to run on the new client so we can have access to the new art. then the art problems. After I fixed the art problems then there were house problems! Now the house problems are fixed for the most part. all these problems come from the way each version of the Ultima Online client talks to the server, new clients speak some other crazy language and now that is why there are plant problems! and that is why I am just working on the new server. I can probably have the new server up and running in a few weeks or less vs what another 10 months sewing with it one update at a time. I am about to fix the plant item name tags and then well probably sleep for a few hrs. If anyone finds any "bugs" please let me know and I will repair them, I think everything is ok though for the most part!
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Post by Henry Ross on Nov 20, 2015 14:10:43 GMT -8
hi...
stone worker keys accept stacked piles of granite but only add 1 item to the count, regardless of the number of granite in the stack.
-henry
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Post by william on Nov 22, 2015 15:20:12 GMT -8
Ya Thanks for posting that I have been in the process of updating the storage systems. For whatever reason they keys don't take kindly to some stackable items. Over the past month and a half I have been working on updates for Dark Crusaders. The storage key system is an older version of Daat99's looter and storage scripts. I was going to take the time and fix it but each of the keys seem to not like this or that item stackable. So since I was converting 4000+ custom scripts to run on the new server I decided to use the latest Daat99's looter and storage system. I also decided to update a few other systems to their latest versions. Our new Dark Crusaders will be faster, more reliable and have more features than ever before! Next time I see you on I will have you hop on and check it out! I am pretty close to finishing it It was a heck of a lot of work.
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Post by sebastianinsane on May 18, 2016 6:17:27 GMT -8
mercanary healing self not working 188 dex i have my pets no self healing my pets bugged healing we needed fix.
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Post by william on May 24, 2016 17:03:54 GMT -8
The Merc I am not sure why It isn't healing for you the ones I have tested so far seem to function. What pet specifically are you having problems with healing themselves other than that?
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Post by sebastianinsane on May 25, 2016 16:19:22 GMT -8
Merc are using is the connection with my bow and melee attack gives Dex may have been my fault. range as to be offensive.
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